Of all the varied visions of the future we see in games, some of my favorites have always been the ones that include dinosaurs. Age of Wonders: Planetfall doesn’t skimp on these Cretaceous throwbacks, and it’s all the better for it. Combining a detailed 4X campaign layer with XCOM-like tactical battles, Triumph’s first foray into sci-fi has a lot of elements that will look familiar to a turn-based strategy veteran. But the way they’re assembled is not quite like anything I’ve played before.
The backdrop for all this hex-based expanding, exploring, and exterminating is that there used to be a grand, galactic government that ruled over settled space peacefully, and everything was great. You know, unless you were a slave. Every shining beacon of spaceborne civilization has to have a rotting, decadent core after all. But a couple hundred years back, that all fell apart and left scattered groups of ragtag survivors to pick up the pieces and try to make something with them.
from IGN Video Games http://bit.ly/2GFNUtO
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