If you entice me with deep, turn-based RPG combat, clever puzzles, and jaunty, Gaelic folk ballads, you can pretty easily have me eating out of the palm of your hand. The Bard’s Tale IV certainly did for the majority of the 50-ish hours I spent delving its dungeons and enjoying its quirky lore and charming voice acting. The fact that so much of it is so great made it all the more disappointing that it’s hobbled by technical problems too frequently to disregard them.
Set in a picturesque, storybook land that resembles a romanticized medieval Scotland - but with elves and goblins running around - the straightforward but rousing main quest tells a decent tale of ancient sorcerers, kingly bloodlines, and wicked gods. It can get a little hard to follow at times as it seems preoccupied with calling back to as many characters and events as possible of the first three Bard’s Tales, which came out in the ‘80s. But the small lore snippets discovered in books, notes, and NPC conversations help the setting come alive even if you have no idea who Tarjan the Mad God is.
from IGN Video Games http://bit.ly/2NJpNhM
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