Wednesday 28 November 2018

5 Things Fallout 5 Can Learn From Fallout 76

Fallout 76 is Bethesda Game Studios’ first foray into multiplayer for the popular series. Unfortunately, its launch has drawn tepid responses, to put it mildly.

But what it has undoubtedly succeeded in doing is generating even more anticipation for a new single-player Fallout game, and while 76 may not have stuck its landing, it does have a few ideas worth carrying forward—and some lessons that should definitely be taken to heart.

Here are five things Fallout 5 can learn from Fallout 76.

It’s Past Time to Recreate Creation

While Fallout 76 looks spectacular in some places—especially when the lighting and atmosphere really click—the Creation Engine’s technical limitations were conspicuous in Fallout 4 back in 2015. In 2018, they’re inexcusable. Fallout 76’s performance is hindered by frequent stutters, game crashes, and launch consoles struggling to maintain a reasonable framerate—not to mention the lack of a field-of-view slider. It’s a shame the Creation Engine is known for these issues, and not as an efficient design platform both Bethesda and modders expertly use to build bigger, better worlds. The next Fallout game is unlikely to use a new engine, but we can at least hope Bethesda is willing to go to whatever lengths are necessary to bring Creation up to par.

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