Crackdown 3 has been through a lot. Plenty of games have – making video games is immensely difficult, after all – but the difference is that Crackdown 3’s issues have been on public display. It’s suffered delays, big hype around new technology, developer shifts, iffy showings at major conventions, and more delays. But unlike former first-party peers Fable Legends and Scalebound, Crackdown 3 was spared Phil Spencer’s guillotine and here it is, finally releasing on February 15. Surely there must’ve been a reason why it has lived while the others died?
Ostensibly, that reason is because Crackdown 3 – and specifically its Wrecking Zone multiplayer mode – is a Trojan horse for the ballyhooed cloud-powered multiplayer technology it’s premiering. Microsoft Senior Creative Director Joseph Staten told me as much: “
from IGN Video Games http://bit.ly/2GhDPSU
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