Wednesday, 20 March 2019

How an Indie Developer Is Making an Official Zelda Game

Cadence of Hyrule marks a fairly unprecedented step for Nintendo. While it’s fundamentally a mash-up of The Legend of Zelda and Crypt of the NecroDancer, the next Zelda game is still being made by a small, third-party indie developer, and is even being called a “Nindie” by Nintendo itself. As exciting as the announcement is, how the heck did that happen?

To find out, I spoke with Ryan Clark, founder of Crypt of the NecroDancer developer Brace Yourself Games, and Kirk Scott, Nintendo of America’s Manager of Publisher-Developer Relations and all-around Nindie guy. While Clark says they initially approached Nintendo to potentially use Zelda in some smaller way like DLC, the mutual interest in working together grew faster than they were expecting.

Continue reading…



from IGN Video Games http://www.ign.com/articles/2019/03/20/how-an-indie-developer-is-making-an-official-zelda-game
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