There’s something about the apocalypse we just can’t quit. Whether its a nuclear war, zombies, robots, games (and gamers) have a morbid fascination with what comes after society breaks down. The infatuation is long-standing, but in 2019 we’ve seen an interesting style shift starting to form: In games like Rage 2 and Far Cry: New Dawn, bleak wastelands are set in the seemingly grand tradition of end-of-the-world stories, but brightened with neon color palettes and a healthy dose of explosive, double-barrelled escapism. You not only get to survive the end of the world, but you also get to thrive in it.
It sounds like a subtle distinction, but it creates a disconnect between the state of the world and how you move through it. The people around you, friends and, often, foes, struggle, but you’re more powerful than ever. That distances you from the desperation you’d expect to feel in such hard existence and the characters who aren’t as lucky as you, which waters down the story. But that distance also makes the ride even more fun, as you aren’t burdened by the weight of that experience.
from IGN Video Games http://www.ign.com/articles/2019/05/22/rage-2s-bright-bouncy-apocalypse-both-helps-it-and-hurts-it
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