Bloodroots’ inspirations were clear to me even before the developers from Paper Cult rattled them off — Jackie Chan movies, Samurai Jack, and Hotline Miami, among them. But rather than just a simple pastiche, the level of this brutal, fast, and fluid action game takes its inspirations and crafts something unique and satisfying.
Just about anything in Bloodroots can be a weapon. As I stepped into the shoes of a wolf head-wearing lumberjack, I could grab anything from splinters of wood to, naturally, axes to carrots to one-hit kill every foe in my path. Combat is an improvisational spectacle, and I found myself wanting to replay just to experiment with new weapons thanks to how differently they all behave.
from IGN Video Games http://bit.ly/2Pskpfh
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