Breach is a potent mixture of the last decade of game design. Like something engineered in an off-the-grid laboratory, its a multi-headed creation spliced together with DNA from hack-and-slash action games, hero shooters, MOBAs, and MMOs. It’s currently growing and coming into its own, boiling down that blend into a jump-in-and-play experience of quick 15-minute solo, cooperative, or competitive matches.
After getting hands-on with a healthy section of the technical alpha, what surprises me most about Breach is how well that insane-sounding concoction works. You pick a class – complete with its own basic attacks, skill shots, and abilities – and fight through a series of maps that are broken into six sectors. Each sector has an objective, so you and up to three other players fight to complete the objective in the allotted time while the enemy team of monsters, minions, mythological nightmares, and in some modes player-controlled demons tries to delay or stop you.
from IGN Video Games http://bit.ly/2qjx35V
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