Wednesday, 24 October 2018

My Hero One's Justice Review

My Hero Academia is one of the best shonen anime currently airing, and it deserves a great video game that lives up to its reputation. While My Hero One’s Justice unfortunately doesn’t hit that high bar, it does a good job of adapting the action and spectacle of the anime into fighting game form. The gorgeous visuals and a flashy one-on-one combat system make it seem like a fan’s dream fighting game, but the shiny exterior hides a fairly simplistic foundation, and once the spectacle of the action wears off, My Hero One’s Justice feels less like All Might, and more like “just alright.”

My Hero One’s Justice is a 3D arena fighter with a combat system that could be best explained as an appropriately quirky version of Rock, Paper, Scissors. You have three main options when it comes to attacking up close: normal attacks, counter attacks, and unblockable attacks. Normals are fast enough to interrupt and beat unblockables, counters absorb normal attacks before delivering their own powerful strike, and unblockables crush through counters. There are some extra nuances of course, like just guards, dashes, and dash cancels, but that’s the general overview of combat.

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from IGN Video Games http://bit.ly/2q9wnju
via IFTTT

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