343 has revealed the reason behind the switch to Halo Infinite's new Slipspace engine. In this month's episode of IGN Unfiltered, Ryan McCaffrey sat down with Bonnie Ross, head of 343 Industries, and discussed the development of Halo Infinite, as well as many other topics (watch the full interview below).
According to Ross, the studio took a step back from the typical three-year development cycle of Halo in order to create the Slipspace engine and fulfill a promise to the development team.
"The Halo engine is a very technical, engineering-focused engine. It's super hard for creatives to work in," Ross said, "It's super hard for a lot of creatives to work in, at one time. We did a ton of work, on Halo 4, on the engine, to get it to look... I think it looked amazing for being on the last generation on the last year of the platform.
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