Disintegration sounds pretty complicated. It’s a first-person sci-fi shooter, except you’re riding a free-floating hoverbike, and you’re simultaneously controlling multiple AI squadmates, each with combat specialities and abilities that can be popped individually. I think the best compliment I can give Disintegration is that, by the end of 20 minutes with its multiplayer, it didn’t feel that complicated after all.
Developer V1 Interactive knows that it’s throwing players in at the deep end of its pool of ideas, but has a neat solution - it wants every interaction to feel like shooting, to lessen that gap between FPS and RTS. Pulling the right trigger sets your guns off as you’d expect, but pushing a right shoulder button pops commands for your AI team wherever your crosshairs are pointing. It works similarly to Apex Legends’ excellent Ping system, switching seamlessly from “go here” to “claim that objective” based on what you’re pointing at.
from IGN Video Games http://www.ign.com/articles/2019/08/20/disintegration-hands-on-less-halo-more-bizarre-shooter-strategy-gamescom-2019
via IFTTT
No comments:
Post a Comment